Monday 27 February 2017

Scratch

UPDATE 3/3/17: Videos should now be enabled.
Over the next few weeks you will learn how to use Scratch, creating algorithms to control features on screen ... then apply this to your own game concept ... before joining up with others to form a company and create marketing materials for your company stall at a games expo event!

LESSON 1 GOALS:
Using the video resources at https://scratch.mit.edu/help/videos/, create projects which include these elements - save each time you do a new step under a new name (that means you start from Scratch each time!).
Read carefully the instructions below; do not move on until you've fully read + understood the instructions for each step.

For Step 1 you need to click Join Scratch. For Step 2 etc you need to click CREATE, then immediately name the new project. Once you have you can click FILE-SAVE (or download to PC), and save it in your SCRATCH/EXPERIMENTS folder.



STEP 1: SET UP A SCRATCH ACCOUNT + LOG IN
Save any login info you need somewhere you won't lose it - you could send yourself an email, or use the contacts function with your school gmail to save this.



STEP 2: SET UP + SAVE A NEW SCRATCH PROJECT
First, a new folder in your ICT folder: SCRATCH. Inside this, two more folders: EXPERIMENTS; MY GAME.
Save your Scratch project as Stage1 Sprite Move.

BELOW: Name the project file THEN FILE-SAVE or FILE-DOWNLOAD and save into the correct folder. You'll need to re-save when you're finished each step, and create a new project for each stage.


STEP 3:  MAKE A SPRITE MOVE FORWARDS AND BACKWARDS
Don't change the default sprite unless instructed to do so.
-60 moves backwards!
Watch the video: Make your sprite move forward to help.
Make the sprite move forward when the green flag is clicked.
Make the sprite move backwards when space bar is clicked.
Add one more variable for movement.
Save the successful project (Stage 1 Sprite Move).
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save. 
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Key Moves card.


STEP 4: MAKE A SPRITE SPIN
Using forever keeps it spinning!
Don't change the default sprite unless instructed to do so.
Watch the video: Make your sprite move forward to help.
Save a new Scratch project as Stage 2 Spinning Sprite.
Make the Sprite spin, move forwards, move backwards when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save. 


STEP 5: MAKE A SPRITE CHANGE COLOUR
You can select the button to trigger changes
Don't change the default sprite unless instructed to do so.
Watch the video: Make your sprite change colour to help.
Save a new Scratch project as Stage 3 Colour Change Sprite.
Make the Sprite change colour, and at least two of the actions already learned when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Animate It card.


LESSON 2 GOALS:
Using the video resources at https://scratch.mit.edu/help/videos/, create projects which include these elements - save each time you do a new step under a new name (that means you start from Scratch each time!).Read carefully the instructions below; do not move on until you've fully read + understood the instructions for each step.
For this lesson, start from wherever you left off in lesson 1 - if you're unsure how you did earlier steps, it would be useful to look over these again - remember, the help videos are really short! 
HOMEWORK FOR MONDAY 13TH: Begin planning your game! You can base yours closely on an existing example, but change some features - see the hyperlinked examples in the complete games to build yourself folder (in the Scratch folder), or use the Scratch website to look at other games. Type up these details, using the worksheet:
  1. proposed game title (this can change!)
  2. 2-sentence description of what the game is about
  3. 1-sentence description of the scoring system (how points are earned/how you win or lose)
  4. describe your character/s (briefly at this stage)
  5. describe the background
    (briefly at this stage)
  6. find an image/s to demonstrate your ideas for character/s and background/s, pasting these into the document.
  7. SAVE AS class first name planning1, eg: 7CW Joe Planning1. You can copy into the 7CW/7PAC folder next week.
 
Try out the costume change instruction

Keep audio turned down!!!
STEP 6: MAKE A SPRITE DANCE

Feel free to experiment with changing the sprite or background!
Watch the video: Make your sprite dance to help.
Save a new Scratch project as Stage 4 Dancing Sprite.
Make the Sprite dance, and change costume! Use at least two of the actions already learned when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Dance Twist card.



STEP 7: MAKE YOUR SPRITE FOLLOW THE MOUSE

Feel free to experiment with changing the sprite or background!
Watch the video: Make your sprite follow the mouse to help.
Save a new Scratch project as Stage 5 Sprite Follows Mouse.
Make the Sprite follow the mouse! Use at least two of the actions already learned when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Follow the Mouse card.


The 'stage' is a grid; you can programme precise movement
STEP 8: MAKE YOUR SPRITE GLIDE
Feel free to experiment with changing the sprite or background!
Watch the video: Make your sprite glide to help.
Save a new Scratch project as Stage 6 Sprite Glides.
Make the Sprite glide! Use at least two of the actions already learned when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Glide card.



STEP 9: MAKE YOUR SPRITE FOLLOW THE MOUSE

Feel free to experiment with changing the sprite or background!
Watch the video: Make your sprite follow the mouse to help.
Save a new Scratch project as Stage 5 Sprite Follows Mouse.
Make the Sprite follow the mouse! Use at least two of the actions already learned when different buttons are clicked.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder. Use the Follow the Mouse card.



STEPs 10-13: JUMP, SPIN, GIVE A GAME A STORY

Feel free to experiment with changing the sprite or background!
Watch the 3 videos above, saving new projects called:
  • Stage 6 Sprite Jumps.
  • Stage 7 Sprite Spins
  • Stage 8 Simple Game
By now you're trying to include as many of the earlier tools as you can.
Save the successful project.
Note on your log sheet any tools used. You can do this in PowerPoint if you prefer, adding screenshots of tools used. Check the document is in your folder, NOT the shared area, then save.
OPTIONAL EXTENSION: Go into the Scratch Cards folder, and use any of the cards you haven't so far!


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